Aston Martin builds an €80,000-plus “supercar” for your home
Aston Martin and Curv Racing Simulators have revealed the AMR-C01-R Hypercar Edition, a racing simulator that is not a car, but costs as much as a serious sports car. With a carbon-fibre monocoque, a Valkyrie-inspired driving position and a bespoke Valkyrie steering wheel, production will be limited to just 24 units. The price is £58,750 before taxes, equivalent to about €68,100 before tax and roughly €82,000 once 20% VAT is added.
Aston Martin swaps the garage for the games room
The AMR-C01-R Hypercar Edition has been created to mark Aston Martin’s Valkyrie race cars competing at Le Mans with numbers #007 and #009. The simulator follows the same visual theme, with a Podium Green base colour and either yellow or red accents, depending on which race car the buyer chooses as inspiration.
With only 24 examples planned, this is aimed more at collectors than regular sim-racing enthusiasts.
This is not a random brand extension, either. Aston Martin is not simply selling an expensive controller. It is selling a lifestyle object, designed to sit beside a million-euro car collection as naturally as a wine cellar, watch collection or private gym. In the middle of a luxury games room, it is meant to look like sculpture. Underneath, however, it is built around proper racing-simulator engineering.
Valkyrie DNA without the engine
The key technical detail is not the screen, but the driving position. The AMR-C01-R Hypercar Edition uses Valkyrie-inspired ergonomics developed by Curv Racing Simulators founder Darren Turner, Aston Martin development driver and three-time Le Mans class winner.
The idea is not to place the driver in a normal armchair-style rig, but to bring the body closer to the low, stretched-out and tightly packaged cockpit position of a hypercar.
The structure is a full carbon-fibre monocoque, shaped by Aston Martin’s design team with the brand’s familiar racing grille. That is more than a styling flourish. A stiff structure allows the steering and pedal loads to feel more precise, because the simulator should not flex beneath the driver like a cheap gaming frame.
Serious hardware, but no miracle machine
The display is a 49-inch G95C curved screen with 1000R curvature, a 240Hz refresh rate and 1ms response time. HDR10+ Gaming is used to improve contrast and colour reproduction, which matters more on a fast lap than it might sound. Braking points, kerbs and cars emerging from shadow all need to reach the driver’s eyes with as little delay as possible.
The hardware includes an NVIDIA GeForce RTX 5090 graphics card, a 14th-generation Intel processor and 32GB of DDR5 memory. A high-torque steering motor provides force feedback.
The Formula-style steering wheel has nine rotary switches, 12 buttons, a colour display, shift paddles and a launch-control layout with dual clutch paddles. The electrically adjustable pedal box moves through 200mm, helping drivers of different sizes find the right position.
It is worth keeping the claims in perspective. Aston Martin is talking about an ultra-luxury, highly precise simulator, not a full-motion platform. The main experience comes from the seating position, steering feedback, pedals, display and software, rather than from physically moving the rig or simulating longitudinal acceleration.
The price says who it is really for
At £58,750 before taxes, the price sounds outrageous for a simulator, but for an Aston Martin customer it is not a random figure. That converts to around €68,100 before taxes. Final pricing will vary by market and tax rules, but the scale is clear: this is not a gaming PC. It is a luxury product.
The comparison with the normal sim-racing world is brutal. For the same money, it would be possible to build a technically serious multi-screen simulator, buy top-level steering and pedal hardware, add a motion platform and still have money left for real track days.
The AMR-C01-R Hypercar Edition is not trying to win on value. It is selling Aston Martin design, rarity and a direct link to the Valkyrie.
Why it matters to car enthusiasts
The supercar experience is no longer just about engines, gearboxes, tyres and the smell of petrol. More of it is moving into simulators, telemetry analysis, esports series and private training rooms. Professional drivers use simulators to learn circuits and refine technique, wealthy enthusiasts use them to buy deeper into the experience, and car makers use them to stretch their brands beyond the car itself.
For Aston Martin, that makes sense. The Valkyrie is already a car so extreme that only a fraction of its potential can be used on public roads. A simulator allows Aston Martin to sell the same fantasy without tyre wear, noise limits or insurance.
It is not a replacement for a real supercar, but it extends the supercar world into a place the real thing rarely reaches: the owner’s home.